-
Features
-
CommunityX/TwitterTiktokInstagramYouTube
- Asset Store
- Docs
Material Description
In 3D modeling and rendering, materials not only determine the appearance of objects but also affect how objects interact with light. These generally include surface properties, optical properties, and physical properties.
Standard PBR Material
PBR (Physically Based Rendering) material is a rendering technique used to simulate real-world lighting behavior. It describes the optical properties of materials based on physical parameters such as reflectance, roughness, and metallicity, making the visual effects more realistic and natural. When adding model components in Wings Engine, PBR material is automatically applied, and each model component defaults to having one PBR material.
Glass Material
Glass material simulates the visual and physical characteristics of real glass by adjusting parameters such as transparency, refractive index, reflectivity, and scattering.
Water Ripple Material
Water ripple material simulates the effect of water ripples on a surface by adjusting material parameters and using specific textures and animations. This involves visual features such as water color, transparency, reflection, refraction, and the animated effect of water ripple movement.
Additional Material Effects
In addition to the above materials, Wings Engine include a variety of other materials, such as metal and custom decals, to help users better build 3D scenes.