The Point Light Source component is one of the components in Wings Engine and needs to be manually added. It can also be deleted.
The Point Light Source component is primarily divided into three parts: Basic Settings, Volumetric Lighting, and Object Distance Detection. Below, we will examine each of these three main sections and their specific use cases.
** Configuration item ** | Describe |
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Origin | Determines the position of the point light source based on the latitude and longitude of the selected origin. |
Enabled | Toggle to enable or hide the point light source. |
Show at Night | When enabled, the point light source is displayed only at night and is automatically hidden during the day. |
Position | The position parameters of the point light source. |
Rotation | The rotation angle of the point light source. |
Location of Point Light Source Component:
Latitude and Longitude of the Origin:
Day-Night Transition Location:
** Configuration item ** | Describe |
---|---|
Intensity | Adjusts the brightness of the light emitted from the point light source. |
Tyndall Intensity | Adjusts the brightness of the point light source. Increasing the Tyndall Effect in rainy or foggy scenes can enhance realism. |
Shadow Intensity | Controls the lighting effect of the point light source on the scene or objects, allowing adjustment of shadow density. |
Diffuse Color | Adjusts the color of the light emitted by the point light source. |
Range | Adjusts the distance the point light source illuminates. |
** Configuration item ** | Describe |
---|---|
Check Camera | Typically used in conjunction with interactions. When enabled, it triggers interactions based on the proximity or distance of objects. |