Each 3D widget can have multiple mesh models. The settings for these mesh models are divided into five main categories: Basic Settings, Mark as Room, Camera Visualization Detection, Canvas, and Object Distance Detection.
** Configuration item ** | Description |
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Visible | Determines whether the model is visible or hidden in Wings Engine. |
Show at Night | Disabled by default. Enable this setting if you want a model to be visible only at night. |
Pickable | Controls the selection effect when the model is clicked with the mouse. When enabled, you can set whether the selection is highlighted and the highlight color. |
Position | Specifies the model’s location in the 3D space of the Wings Engine, based on the origin coordinates. |
Rotation | Allows for rotation in 3D space by entering any value corresponding to the angle of rotation along the X-axis/Y-axis. |
Scale | Changes the size of the model, making it larger or smaller relative to its original size. |
Off-screen Rendering | Renders the model’s content without directly displaying it to the user. |
Face Camera | Offers three orientation options: no facing the camera, always facing the camera, and vertical facing the camera. |
Cast/Receive Shadows | Casting shadows means the object can create shadows under sunlight, while receiving shadows means shadows can be cast on this object. |
Opacity | Commonly used in conjunction with conditional styling/interactions/multiple states to achieve model visibility and invisibility. |
alphaIndex | Indicates the display hierarchy of transparent objects. |
Collision | Detects collisions between the model and the first-person camera. |
When an object is marked as a room, the objects inside the object space will not be displayed when the camera is outside. When the camera enters the object, other objects outside the object will not be displayed. This option is a solution to optimize the picture performance, especially for indoor and outdoor scene switching.
Use cameras to collect real-time visual information and convert it into analyzable visual data.
Configuration items | Description |
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Select Panel | Freely select pop-up widgets in the dashboard. |
Display Mode | There are two ways: 3D and 2D. |
3D Size | The width and height of the pop-up, measured in px. |
3D Offset | The pop-up window on the model has a certain distance from the model, and this distance can be set according to needs. |
Panel Face Mode | The angle at which the pop-up window faces the camera has three orientations: facing upward, turning vertically towards the camera, and always facing the camera. |
Panel Show Mode | There are two modes: default display and click display. |
The 3D pop-up window always faces the camera. Default display style:
It means calculating the distance between an object and the detected object in a 3D scene, and using this as a basis to trigger interaction. Here you can detect whether the object in the drop-down box is close to or far away from the object.