Wings Engine

Development Overview

Wings Engine currently provides a extended development mode: secondary development of wisgets.

1. Secondary development of widgets

All widgets in Wings Engine support secondary development by mounting codes. For details, please refer to the tutorial in the secondary development of widgets:

https://shanhaibi.yuque.com/staff-uev5km/wings-engine/puvx16980psoshko

Secondary development of widgets has two common uses:

1.1 Existing widget function expansion

This type of function is often used in 3D development, such as dynamic vehicle scheduling, etc. Through secondary development, the attribute values of widgets can be flexibly controlled.

1.2 iFrame Embedded Development

Sometimes, the existing components in Wings Engine do not meet the requirements. For example, if you need to develop a whiteboard for drawing, you need to use iFrame embedded development. For specific modes, please refer to the iFrame Embedded Development Tutorial or the document:

https://shanhaibi.yuque.com/staff-uev5km/wings-engine/qzs4infg79mfnw0u