Wings Engine

Vegetation Brush

The vegetation model is one of the built-in models in Wings Engine, which needs to be manually added and can be deleted.

Vegetation components can be added to the scene by clicking or using the brush. Let’s take a look at the usage scenarios of the vegetation components.

Basic Settings

** Configuration item ** Describe
Select Origin Choose the origin to determine the latitude and longitude of the vegetation location.
Visibility Turn the vegetation on or off.
LOD Distance Vegetation will be displayed in low detail within this distance and in high detail beyond this distance.
Cull When Far Away Control whether to hide trees when the camera moves away. Enabling this can save performance.

Location of Vegetation Components:

Add Single Vegetation Button:

You can adjust parameters such as vegetation size and rotation angle on the right.

Brush to Batch Add Vegetation:

You can adjust parameters such as brush radius, vegetation density coefficient, vegetation size, and rotation angle on the right.