Wings Engine

Particle

Wings Engine can create dynamic scene effects by creating and controlling particle systems. Particle effects can simulate abstract visual effects such as fire, explosion, water flow, smoke, snowflakes, and natural movements such as snowflakes and raindrops.

1. Basic Settings

Configuration items Description
GPU When it is turned on, it can optimize fluency.
Capacity The total number of particles
Texture The style of the particle texture.
Update Speed The speed at which particles refresh
Gravity The direction of the force on the particle
Blend Mode The superimposition method of particle textures.

The location of particles.

2. Emitter

You can set the position of the emitter and select the emitter type, including “Box Emitter”, “Cone Emitter”, “Cylinder Emitter”, “Hemisphere Emitter”, “Point Emitter”, and “Sphere Emitter”.

3. Emit

You can adjust the particle’s “Max per frame”, “Min Force” and “Max Force”.

4. Particle Size

You can adjust the particle’s “Min Size”, “Max Size”, “Min Scale”, and “Max Scale”.

5. Lifecycle

Lifecycle refers to the life of a particle, that is, the time from particle creation to destruction. This function can adjust the “Min Lifecycle” and “Max Lifecycle” of a particle.

6. Color

Color settings, including “Particle Color” and “End Color”.

7. Fluid Rendering

Turn this feature on to add fluid effects to particles.