Sphere
A sphere is a spherical mesh model that is automatically created by the program without the need for manual modeling.
1. Basic Settings
| ** Configuration item ** | Describe | 
| Visibility | Determines whether the model is visible or hidden in Wings Engine. | 
| Night-Only Display | Disabled by default. Enable this setting if you want a model to be visible only at night. | 
| Selectable | Controls the selection effect when the model is clicked with the mouse. When enabled, you can set whether the selection is highlighted and the highlight color. | 
| Position | Specifies the model’s location in the 3D space of the Wings Engine, based on the origin coordinates. | 
| Rotation | Allows for rotation in 3D space by entering any value corresponding to the angle of rotation along the X-axis/Y-axis. | 
| Scale | Changes the size of the model, making it larger or smaller relative to its original size. | 
| Off-screen Rendering | Renders the model’s content without directly displaying it to the user. | 
| Face Camera | Offers three orientation options: no facing the camera, always facing the camera, and vertical facing the camera. | 
| Cast/Receive Shadows | Casting shadows means the object can create shadows under sunlight, while receiving shadows means shadows can be cast on this object. | 
| Opacity | Commonly used in conjunction with conditional styling/interactions/multiple states to achieve model visibility and invisibility. | 
| Alpha Index | Indicates the display hierarchy of transparent objects. | 
| Collision Detection | Detects collisions between the model and the first-person camera. | 
2. Sphere
| ** Configuration item ** | Describe | 
| Sphere Radius | The radius of the sphere, measured in meters. | 
| Partial Sphere | Retains only a portion of the sphere; the larger the value, the more of the sphere is retained. |