Wings Engine

Sphere

A sphere is a spherical mesh model that is automatically created by the program without the need for manual modeling.

1. Basic Settings

** Configuration item ** Describe
Visibility Determines whether the model is visible or hidden in Wings Engine.
Night-Only Display Disabled by default. Enable this setting if you want a model to be visible only at night.
Selectable Controls the selection effect when the model is clicked with the mouse. When enabled, you can set whether the selection is highlighted and the highlight color.
Position Specifies the model’s location in the 3D space of the Wings Engine, based on the origin coordinates.
Rotation Allows for rotation in 3D space by entering any value corresponding to the angle of rotation along the X-axis/Y-axis.
Scale Changes the size of the model, making it larger or smaller relative to its original size.
Off-screen Rendering Renders the model’s content without directly displaying it to the user.
Face Camera Offers three orientation options: no facing the camera, always facing the camera, and vertical facing the camera.
Cast/Receive Shadows Casting shadows means the object can create shadows under sunlight, while receiving shadows means shadows can be cast on this object.
Opacity Commonly used in conjunction with conditional styling/interactions/multiple states to achieve model visibility and invisibility.
Alpha Index Indicates the display hierarchy of transparent objects.
Collision Detection Detects collisions between the model and the first-person camera.

2. Sphere

** Configuration item ** Describe
Sphere Radius The radius of the sphere, measured in meters.
Partial Sphere Retains only a portion of the sphere; the larger the value, the more of the sphere is retained.